﻿using UnityEngine;
using System.Collections;

public class ReactionPlat : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () 
	{
		if(Potato.poteito)
		{
			collider.enabled = false;			
		}
		else
		{
			collider.enabled = true;			
		}
	}
}
